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The Politics of Media Governance

An Interactive Participatory Performance

Commissioned Artwork, Onassis Public Benefit Foundation, Heraklion (GR)

Custom-built multitouch tabletop, software development, media design
2012

The Politics of Media Governance is an interactive media installation commissioned in 2012 by the Onassis Public Benefit Foundation. The project explores how participation, control, interpretation, and agency can be enacted through a shared media environment. Rather than presenting media as a fixed output, the installation treats it as a live, compositional system that can be activated, reorganized, and performed through physical interaction.

At the center of the work is a custom-built multitouch tabletop developed with back-screen projection and infrared tracking technology. The table functions as an interactive activator for real-time media creation, allowing users to generate and manipulate visuals, animations, music, sonifications, and other audiovisual materials. The interface supports multiple levels of exploration: users can engage with the system as a narrative construction tool, a thematic interface, a musical instrument, or a platform for building multimedia experiences. These modes can operate together as a multimodal environment, or independently, depending on how participants choose to interact with the table.

Physical objects embedded with fiducial markers extend the tabletop into a tangible interface. Each object can be placed, moved, rotated, and combined with others to activate different media behaviors and relationships. Through these gestures, users construct evolving media narratives, explore thematic content, trigger sonic and visual processes, and shape the audiovisual composition in real time. The system is therefore not based on a single linear interaction, but on layered possibilities of use, where different forms of media can be explored, recombined, and performed.

The political dimension of the project emerges through this structure of interaction. The installation investigates how systems of media governance are formed through rules, constraints, symbolic objects, and user participation. Themes such as censorship, transparency, freedom, surveillance, and authority are not only represented visually or conceptually; they are embedded into the interactive logic of the system. As users manipulate the tabletop, they encounter media as something negotiated through action, relation, and consequence.

The work also emphasizes collective experience. The tabletop becomes a shared field in which multiple users can influence the evolving media environment at the same time. One participant may use the system to construct a visual narrative, another may focus on sound or rhythm, while others may explore thematic associations through the tangible objects. These simultaneous interactions create a social and performative space where media is continuously produced through collaboration, interruption, and recombination.

Ultimately, The Politics of Media Governance functions as both an artistic system and a critical interface. It proposes the table as a site where media can be played, composed, questioned, and governed through interaction. By allowing participants to construct media narratives, perform audiovisual material, explore symbolic content, and generate multimodal experiences, the installation transforms the tabletop into a dynamic environment for creative and political exploration.