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TA2015

Technoetic Arts Exhibition 2015

Roy Ascott Studio, DeTao Masters Academy / Shanghai Institute of the Visual Arts

This is the first Technoetic Arts exhibition of the Roy Ascott Studio at the DeTao Masters Academy and Shanghai Institute of Visual Arts. It includes 1st year undergraduate works from the BA in Technoetic Arts. If you are interested knowing more about the programme, you may find an analytical description of the curriculum here.

The exhibition was supervised and curated by Stavros Didakis. The course is led by Roy Ascott.

Surreal Collage

In a two-dimensional space, a narrative that consists of 5 main parts unfolds from left to right. Each part intends to communicate a meaning separately, as well as collectively, and through the use of surrealism as the fundamental composition technique, imaginative aspects, objects, and events crawl to the surface of consciousness allowing viewers to perceive plots through extended and amplified noetics.

MicroSounds

MicroSounds is a project that intends to allow users explore time from micro to a macro temporal scale through a custom-developed software that manipulates audio recordings using time expansion and stretching techniques. Preset calculations of real-time digital audio processed files are available on the screen interface, as well as controls to operate interactively and allow understanding of time through algorithmic manipulations.

Behaviour / Identity / Environment

The specific nature of our individual identity, in interaction with the behaviour of others, and with our immediate environment, is reciprocal, with each affecting, informing and shaping the other. The module invited students to analyse how this occurs and how an understanding of the process might increase our creativity and the art we make. Their task was to design and build a device which could calibrate the way a user’s identity and behaviour could change relative to perceived changes in their environment. The expectation is that new images, structures, and systems will emerge from a more flexible sense of self and more innovative ways of thinking and doing.

Pixelated Dimensions

In an attempt to understand and capture physical presence, motions, actions, and behaviors, computational systems are configured and programmed to sense interactive emergences and communicate through their algorithmic structures real-time visual content as manifestations of digital interpretations. The meaning of the collective work is not created or predefined by the artist/programmer, but rather from the interactions between observer and the system – an endless loop of change and transformation; “a state of flux” (Ascott, R., 2003, Telematic Embrace)

Variable Reality Game

For this project, the students of Technoetic Arts course were challenged to model their own cybernetic system of a variable reality game – a game that invites one to experience profusely the interrelations of realities we currently live in – by plugging into the virtual reality (interactive, telematic) and plunging oneself into the vegetal reality (psychoactive, entheogenic), one’s identity multiplies, inducing transformations of oneself within our validated reality (reactive, prosaic). Through modeling the cybernetics of multiple realities and interactions of multiple selves, the students are encouraged to explore the technology of trespassing from one reality to another and technoetics of personal transformation in this process. For this purpose they experiment in developing a moist media prototype of a game pod, a crossover of dry (in silico) and wet (organic) interface. By envisioning the usage of the game pod and themselves as game players the students gain insight into the future possibilities of inhabiting our variable reality.

Zoetrope

Zoetrope is a device invented in 1833 that displays a series of static images as an animated sequence based on the illusion of motion. In this collaborative assignment of Detao’s advanced classes (Technoetic Arts and Animation) students extend this idea by developing 3D physical objects in an animated sequence of 2 seconds. The basic concept is to demonstrate metamorphosis and transformation in a state of eternal oscillation – a never-ending loop that captivates, mesmerizes, and seduces. For the demands of this project, students had to get involved with 3D modeling, animation, 3D printing, physical constructions, electronics, sensors, and programming.

A Remake of “La Jetée”

This remake of the classic sci-fi film “La Jetée” (1962, Dir. Chris Marker) intends to challenge our preconceptions concerning time, space, aesthetics, and narration. The final short movie production uses compositional principles on structure and aesthetics based on the original concept, but same time translocating the setting to a post-apocalyptic Shanghai.